About the Project
Play as a dog guarding its sleeping owner during a stormy night. Bark to defeat the possessed objects, but be careful: too much noise could wake the person you are protecting.
Global Game Jam 2017
Protect a sleeping owner from possessed objects as a barking dog.

Play as a dog guarding its sleeping owner during a stormy night. Bark to defeat the possessed objects, but be careful: too much noise could wake the person you are protecting.
Created for Global Game Jam 2017 in Unreal Engine 4 as a team game project. The project received an Honorable Mention at SCAD and later won awards at Guild Hall’s startup conference.
Lead Programmer: coordinated with the other leads and programmers, helped keep features and tasks on schedule, implemented the navigation mesh, debugged issues, and contributed to level design.
The player must fend off possessed household objects by barking while managing the risk of waking the sleeping owner. This creates a balance between defending the room and keeping the dog quiet.
Programming leadership focused on coordinating implementation across the team, checking feature feasibility, debugging, and building the navigation setup that supports enemy movement.
The game earned an Honorable Mention at SCAD, placing second across every category, and went on to receive awards at a Guild Hall startup conference.