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Environment Art

Wasteland

A game-art environment modeled, textured, and assembled from individually created assets.

Wasteland environment art project

About the Project

A project for a Game Art class focused on creating an environment from a collection of assets. The scene was assembled and rendered in Unreal Engine 4.

Team & Role

Completed as an individual environment-art project for a Game Art class.

Environment Artist: modeled, UV mapped, textured, and placed all of the assets shown in the scene.

Modeling & UVs

Created the environment assets in Maya and edited their UVs with Headus in preparation for texturing.

Texturing & Scene Assembly

Textured the assets with Substance Painter and Photoshop, then placed and composed them in Unreal Engine 4 to create the final environment.

Tools & Technologies

  • Maya
  • Headus
  • Substance Painter
  • Photoshop
  • Unreal Engine 4